Home > Projects > Game engine, part 2

Game engine, part 2

I’m thinking very hard about integrating the Bullet Collision detection and physics API.  This will solve some of the hard problems and create new ones, but it will be a very forward-looking thing to do.  I can either make my characters full physics characters (unlikely), or I can re-use the collision detection routines at least.  Main reason I want to do this is to have lots of spectacular exploding stuff in the game :-).  Physics objects are always fun to interact with, which we know from Half-Life 2 and World of Goo.  I think the first milestone and demo will be some simple objects moving around on the screen colliding with each other.  This will require a Bullet integration, some basic OpenGL calls, and some internal controllers to have been defined.

I didn’t make this, but it shows what is possible with Bullet.

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